![]() ![]() While your primary goal may simply be to shoot anything that moves, survival plays just as large a part, if not more, especially when the screen becomes incredibly crowded and busy with bright flashing colors and trance-like music. Do so properly though and you’ll quickly see your score shoot from a measly few thousand into the millions. The more gems you collect the quicker your multiplier will raise, but doing so usually has its own dangers and you’ll need to constantly weigh the risk vs reward. Shoot a shape and it will leave behind a gem behind that can be gathered to add to your multiplier, allowing you to reach higher scores in the end. It sounds basic in premise because it is, but it’s incredibly challenging when you have an overwhelming amount of enemies on the screen and multiple factors that you need to keep a keen eye on while trying to survive. If you’re unaware what Geometry Wars is, Geometry Wars 3: Dimensions (referred to as Dimensions from here on) is a twin stick shooter (left stick moves your ship and the right controls the direction you fire) that has you shooting various geometric shapes (enemies) with the goal of survival and high score. ![]() Since then it’s had a sequel, which improved many things, but now we have the third game in the series, created by a completely new team since the original no longer exists. As it turns out, it was an incredibly fun, addictive, and extremely challenging game when it released on Xbox 360 back in 2005. On paper, Geometry Wars sounds incredibly boring: ‘shoot various shapes for points’. ![]()
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